ANIME WATERFRONT — ELEMENT 3D

Static environment: waterfront_static.obj + waterfront_static.mtl
Animated water AND foam: water_sequence/water_0001.obj through water_0120.obj
Timing: 120 frames, 24 fps, 5 seconds. Loop endpoint is not duplicated.
Scale: metres. Waterfront architecture spans 120 m; beach/water spans 144 m.

1. Extract the entire package first, retaining the folder structure.
2. Open Element Scene Setup and import waterfront_static.obj with materials.
3. In Scene Setup choose File > Import 3D Sequence and select water_0001.obj.
4. Use frames 1–120 and Loop in Baked Animation options. Use a 24 fps composition
   and confirm the playback takes five seconds; adjust Playback Speed if needed.
5. Keep both imports at the same scale and original source coordinates. If the
   importer centers or normalizes each separately, disable that behavior or
   restore the source alignment before placing both together into a group.

The sequence includes the deformed water surface and moving geometric foam.
It is real vertex animation, not a moving texture. Do not import all 120 models
as independent static objects.

WF_WATER: teal, glossy, moderately reflective. WF_FOAM: pale cyan-white.
WF_WINDOW and WF_LAMP: warm illuminated surfaces; tune illumination/glow in
Element to match the Blender preview. Simple color materials need no textures.
Blender lights, bloom, camera and screen-space reflections do not transfer in OBJ.
Use blue ambient/moon lighting and warm window/lamp illumination in Element.

The Blender file has the same animation on its timeline, frames 1–120 at 24 fps.
The MP4 is a 12 fps review of that loop, not the full-rate geometry sequence.
Architecture beyond the supplied panel is an interpretation. No characters.
Exports are validated locally; playback has not been tested inside Element 3D.

Official import instructions:
https://www.videocopilot.net/docs/element2/importing_3d_objects_into_element_3d/baked_animation_sequences/
Official loop controls:
https://www.videocopilot.net/docs/element2/animating_3d_objects/baked_animation_options/
