DOMA LOTUS HALL — ELEMENT 3D
Import doma-hall.obj in Element Scene Setup with materials enabled.
Keep the textures folder beside the OBJ and MTL files.

Alternative: import doma-hall-without-water.obj and water-surface.obj using identical scale and alignment. Do not add the separate water to the complete hall.
Geometry is triangulated, Y-up, and uses meters. The room center is the shared origin.

Image-based wood and leaf colors and tangent-space normal maps are included.
If a normal map is not assigned automatically, load its normal_*.png into the corresponding Normal Bump slot as a normal map, not a height map.
The water material is E3D_Deep_cyan_reflective_water. Adjust gloss, reflection and transparency in Element; Blender transmission and lighting do not transfer through OBJ.
textures/hall-reflection-environment.png is an optional room reflection environment.

WATER ANIMATION (separate Water-Loop package)
Import normal/normal_0001.png into After Effects as a PNG sequence. Interpret at 24 fps.
This is a 144-frame, six-second loop; repeat footage for longer shots.
Treat normal maps as data: preserve RGB values rather than applying a creative color transform.
In Element: Custom Layers > Custom Texture Maps > Layer 1: select the sequence layer or its precomposition.
In Scene Setup, open the water material's Normal Bump texture slot and select Custom Layer 1 from the texture dropdown.
Keep the teal diffuse color and adjust normal strength to taste. Hide the normal-sequence layer in the composition so only Element renders it.
The OBJ cannot embed or automatically connect an animated AE texture.

Verified locally: triangle indices, finite coordinates, UV/normal references, and texture paths. Not tested inside Element 3D.
The full room extends the supplied view; unseen architecture is an interpretation. No characters are included.

Official animated texture instructions:
https://video-copilot.gitbook.io/element2/texturing-and-materials/animated-video-textures
